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Search results: 37 articles (Search results 1 - 20) :

Shader Model 3.0 Torrent Download extabit uploaded rapidshare, free download Shader Model 3.0 Torrent Download lumfile rapidgator and more, Shader Model 3.0 Torrent Download with crack keygen serial,




#1: Games : Xotic 2011 PC ENG
 
Xotic 2011 PC ENG
Xotic 2011 PC ENG | 2.02 GB Release date: September 16, 2011 Genre: Indie / Arcade / Action Developer: WXP Games, LLC Publisher: WXP Games, LLC Publication Type: license Language: English Tablet: Is present
System requirements: - OS: Windows XP, Vista, 7 - Processor: Dual Core 07.01 GHz or Better - Memory: 2 GB RAM - Video Memory: 512MB DirectX 9.0c compatible graphics card (shader model 3) - Sound Card: Sound card compatible with DirectX - Hard Drive: 3 GB - DirectX: 9
 
 
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#2: Tutorials : Portrait Production - Creating a Realistic Portrait in Maya
 
http://i57.fastpic.ru/big/2013/1202/96/8ba3338cd1949ab5b4b0dc32b13ff096.jpg

Portrait Production - Creating a Realistic Portrait in Maya
English | MP4 | 1280x720 | AVC 2317 Kbps 15.000 fps | AAC 48.0 Kbps 44.1 khz | 5 Hours | 880 MB

In this DVD, Instructor Tony Reynolds takes you through the process of creating and rendering out a portrait using Mental Ray in Maya 2011. Tony starts off by taking a previously sculpted head from ZBrush and shows you how to prepare and export the model for Maya. From there he goes into great detail on all the Maya setup and settings, lighting with Mental Ray, simple and advanced skin shader setup, skin textures, rendering eyes, rendering teeth, rendering a tongue, creating hair for the face and head, using render layers, and compositing the render layers in Photoshop.
 
 
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#3: Applications : Microsoft .NET Framework 1.1-4.0 WinXP/Win7 [09/11/2010]
 
Microsoft .NET Framework 1.1-4.0 WinXP/Win7 [09/11/2010]

Microsoft .NET Framework 1.1 4.0 WinXP/Win7 [09/11/2010] | 171 Mb


Microsoft .NET Framework 4.0 is a full cumulative update that contains many new features building incrementally upon .NET Framework 2.0, 3.0, 3.5, and includes cumulative servicing updates to the .NET Framework 2.0 and .NET Framework 3.0 subcomponents.



Performance improvements to WPF (Windows Presentation Foundation), including a faster startup time and improved performance for Bitmap effects. Additional functionality for WPF includes better support for line of business applications, native splash screen support, DirectX pixel shader support, and the new WebBrowser control.

 
 
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#4: Applications : Marmoset Toolbag v1.04
 
Marmoset Toolbag v1.04

Marmoset Toolbag v1.04 | 251.30 MB

Toolbag is a full-featured, real-time material editor and presentation tool bundled in a small package. As a stand-alone toolkit, Toolbag provides 3D artists an efficient workflow to bring exceptional presentation to models, texture sets, and animations in a real-time environment - all without the hassle and time-sink of shader setup or lengthy render times.
 
 
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#5: Applications : SideFX Houdini Master v11.1.67 (Win/Mac/Linux) 3D animation
 
SideFX Houdini Master v11.1.67 (Win/Mac/Linux) 3D animation

SideFX Houdini Master v11.1.67 (Win/Mac/Linux) 3D animation | 2,33 Gb

Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.
 
 
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#6: Tutorials : 3dMotive – Creating Foliage for UDK
 
3dMotive – Creating Foliage for UDK

3dMotive - Creating Foliage for UDK
English | .flv 597 kbps | 1280 x 720 30fps | aac 16kHz mono | 1.31 GB
Genre: eLearning

We are very excited to announce our latest video: Creating Foliage for UDK! Learn to create amazing game-ready foliage with instructor Damian Lazarski. This is a phenominal video dedicated to everything you need to know about creating foliage. We’ll show you how to make realistic looking grass, branches, and a full blown tree from the ground up in 3ds Max 2012. Once we have created our foliage, we’ll take it into UDK and setup a master foliage shader with parameters that can be tweaked so you can easily get the look you want. We’ll also show you how to make your leaves and grass slighting sway in the wind!
 
 
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#7: Applications : 3dMotive - Creating Foliage For UDK Full Complete + Project Files
 
3dMotive - Creating Foliage For UDK Full Complete + Project Files

3dMotive - Creating Foliage For UDK Full Complete + Project Files
.flv | project files | .max | . fbx | textures | 1.88Gb

We are very excited to announce our latest video: Creating Foliage for UDK! Learn to create amazing game-ready foliage with instructor Damian Lazarski. This is a phenominal video dedicated to everything you need to know about creating foliage. We?fll show you how to make realistic looking grass, branches, and a full blown tree from the ground up in 3ds Max 2012. Once we have created our foliage, we?fll take it into UDK and setup a master foliage shader with parameters that can be tweaked so you can easily get the look you want. We?fll also show you how to make your leaves and grass slighting sway in the wind!
 
 
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#8: Applications : Marmoset Toolbag 1.06
 
Marmoset Toolbag 1.06

Marmoset Toolbag 1.06 | 266.5 mb

Toolbag is a full-featured, real-time material editor and presentation tool bundled in a small package. As a stand-alone toolkit, Toolbag provides 3D artists an efficient workflow to bring exceptional presentation to models, texture sets, and animations in a real-time environment — all without the hassle and time-sink of shader setup or lengthy render times.
 
 
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#9: Applications : Pixar's RenderMan 3.0.2 (Pro Server, Studio Maya 2009,2010, 2011, 2012) [Win/Mac/Linux]
 
Pixar's RenderMan 3.0.2 (Pro Server, Studio Maya 2009,2010, 2011, 2012) [Win/Mac/Linux]

Pixar's RenderMan 3.0.2 (Pro Server, Studio Maya 2009,2010, 2011, 2012) [Win/Mac/Linux] | 1.17 GB

RenderMan - a software package, the industry standard for rendering 3D-animation. In particular, there is a standard for describing three-dimensional data for subsequent visualization or as a stand-alone renderer, released recently by the same title. In most cases, the standard implementation of Renderman - is a program called from the command line and play a role in the process of rendering. The standard distinguishes between the concept of files describing the geometry of the scene and - RIB-file and file descriptions of materials - SL-files, or shaders. All these files are simple text format described in the specification. Files represent a shader applets on highly simplified dialect of C.
 
 
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#10: Tutorials : Product Design Rendering Essentials - Lighting and Shading in StudioTools
 
Product Design Rendering Essentials - Lighting and Shading in StudioTools

Product Design Rendering Essentials - Lighting and Shading in StudioTools
English | 2012 | AVI | eLearning | 3.6GB

StudioTools is a wkhse application f many industrial designers but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software but also presents his unique approach to planning lighting and shader creation.
 
 
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#11: Tutorials : Creative Development Procedural Texturing in Maya and VRay (2012)
 
Creative Development Procedural Texturing in Maya and VRay (2012)

Creative Development Procedural Texturing in Maya and VRay (2012)
English | h264, yuv420p, 1280x720, 15.00 fps | aac, 44100 Hz, stereo | 1.45 GB

In this tutorial we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look to our cell. We?ll learn how to light these cells using V-Ray lights, and looking at how to use image-based lighting using V-Ray?s dome light.
This will help create beautiful fill light and reflections for our scene. We will be using V-Ray?s render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out.
 
 
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#12: Tutorials : Digital Tutors - Getting Started with Oceans in Maya
 
Digital Tutors - Getting Started with Oceans in Maya

Digital Tutors - Getting Started with Oceans in Maya
English | 2012 | AVI | eLearning | 382MB

In this Maya tutorial well learn how to begin Mayas powerful Oceanfeatures. Using Maya Oceans, well be able to achieve quality resultswithin a matter of minutes. Well begin this project by learning thebasics of creating a Maya Ocean and what it is actually made of. Wellthen learn about attributes we need to set early in the project. Thenwell learn how to control the noisiness of waves and their length.After that, well create line graphs to change each waves height,turbulence and peak. Well finish the tutorial by adding foam andediting the color information of the shader.
 
 
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#13: Tutorials : 3DMotive : UDK Material Series Part 2
 
3DMotive : UDK Material Series Part 2

3DMotive : UDK Material Series Part 2
English | 2012 | AVI | eLearning | 1.88GB

We’ve got something awesome to bring you this week! Bill Kladis has been cranking away in the lab to bring you Materials Part 2, with Part 3 just around the corner! In this release, we go over some of the more unique Materials and workflow principles. We start by covering “Parent” materials, also known as Material Instances, to help you build a master shader usable with ALL of your materials and save you an immense amount of time in the long run!
 
 
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#14: EBooks : Graphics Shaders: Theory and Practice (Second Edition)
 
Graphics Shaders: Theory and Practice (Second Edition)

Graphics Shaders: Theory and Practice (Second Edition)
English | 2012 | ISBN-10: 1568814348 | PDF | 518 pages | 14 MB

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.
 
 
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#15: Tutorials : Digital-Tutors - MARI Shader Module Reference Library
 
Digital-Tutors - MARI Shader Module Reference Library

Digital-Tutors - MARI Shader Module Reference Library
English | Duration: 2h 35m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 4GB

In this collection of MARI tutorials, we will be taking a detailed look at each of the shader modules available to us in MARI. Each tutorial in this course is a self-contained lesson centered on one of the shader modules available in MARI. This means that these lessons can be viewed in any order you wish, allowing pick and choose content that is relative to you. Over the course of these lessons, we'll discuss not only how each shader module works but also an example of how the module can be used to maximize your results.
 
 
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#16: Tutorials : Digital Tutors – Creative Development – Creating a Sci-Fi Villain in Maya and Silo with Antony Ward
 
Digital Tutors – Creative Development – Creating a Sci-Fi Villain in Maya and Silo with Antony Ward

Digital Tutors – Creative Development – Creating a Sci-Fi Villain in Maya and Silo with Antony Ward
English | Audio: mp3, 44100 Hz, stereo, 128 kb/s
FLV | Video: vp6f, yuv420p, 1280x720, 15.00 fps(r) | 2.54 GB
Genre: Video Training

In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously.
We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin.
 
 
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#17: Tutorials : Digital Tutors – Material Creation Workflows in CryENGINE
 
Digital Tutors – Material Creation Workflows in CryENGINE

Digital Tutors – Material Creation Workflows in CryENGINE
English| Audio: aac, 44100 Hz, stereo | FLV | Video: h264, yuv420p, 1280?720, 15.00 fps(r)| 890MB

In this series of CryENGINE tutorials we’ll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. In this series of CryENGINE tutorials we’ll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We’ll start out by learning about the Material Editor interface. Once that is finished we’ll jump right into creating our first material where we’ll learn the difference between a Material and a Multi-material. We’ll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we’ll move on into some of the more advanced shaders where we’ll see how CryENGINE pulls off its beautiful graphics.
 
 
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#18: Applications : Vizpark - CrossMap 1.1.5.0 Plugin for 3Ds Max (2010-2013)
 
Vizpark - CrossMap 1.1.5.0 Plugin for 3Ds Max (2010-2013)

Vizpark - CrossMap 1.1.5.0 Plugin for 3Ds Max (2010-2013) | 35 MB

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
 
 
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#19: Tutorials : Creating Shader Networks in Maya and Mental Ray
 
Creating Shader Networks in Maya and Mental Ray

Creating Shader Networks in Maya and Mental Ray
English | Duration: 5h 28m | Video: AVC (.mov) 960x540 15fps | Audio: AAC 48KHz mono | 924MB

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.
 
 
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#20: Applications : Terragen 2.3 + XfrogPlants (x86/x64)
 
Terragen 2.3 + XfrogPlants (x86/x64)

Terragen 2.3 + XfrogPlants (x86/x64) | 15.2 GB

Terragen™ 2 is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 2 you have complete control over the shader networks used for terrains, textures, micropolyon displacements, clouds and object distributions.
 
 
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